LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,8500)
START_MONEY(PLAYER1,8500)
START_MONEY(PLAYER2,8500)
START_MONEY(PLAYER3,8500)
START_MONEY(PLAYER4,22500)
START_MONEY(PLAYER5,22500)
START_MONEY(PLAYER6,22500)
START_MONEY(PLAYER_GOOD,22500)


SET_GAME_RULE(ImpWorkExperience,300)
SET_GAME_RULE(MapCreatureLimit,1024)
SET_GAME_RULE(AlliesShareCta,1)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)
SET_GAME_RULE(TortureConvertChance,0,ALL_PLAYERS)
SET_GAME_RULE(GemEffectiveness,45,ALL_PLAYERS)
SET_GAME_RULE(DisplayPortalLimit,1)

QUICK_OBJECTIVE(1,"Hello there Keepers, in this Realm you are nerfed hard since you are 4 Humans against Bots.Good Luck dont take to long.")

MAX_CREATURES(ALL_PLAYERS,20)


COMPUTER_PLAYER(PLAYER4,0)
COMPUTER_PLAYER(PLAYER5,0)
COMPUTER_PLAYER(PLAYER6,0)
COMPUTER_PLAYER(PLAYER_GOOD,0)


ADD_CREATURE_TO_POOL(WIZARD,40)
ADD_CREATURE_TO_POOL(WITCH,40)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(THIEF,40)
ADD_CREATURE_TO_POOL(GIANT,40)
ADD_CREATURE_TO_POOL(TIME_MAGE,20)
ADD_CREATURE_TO_POOL(MAIDEN,40)
ADD_CREATURE_TO_POOL(DRUID,40)
ADD_CREATURE_TO_POOL(KNIGHT,40)
ADD_CREATURE_TO_POOL(SAMURAI,40)


REM Creatures for the Hoomans
CREATURE_AVAILABLE(PLAYER0,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
CREATURE_AVAILABLE(PLAYER2,ORC,1,0)
CREATURE_AVAILABLE(PLAYER3,ORC,1,0)
CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER1,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER2,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER3,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER1,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER2,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER3,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER1,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER2,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER3,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER2,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER3,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER1,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER2,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER3,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER0,MAIDEN,1,0)
CREATURE_AVAILABLE(PLAYER1,MAIDEN,1,0)
CREATURE_AVAILABLE(PLAYER2,MAIDEN,1,0)
CREATURE_AVAILABLE(PLAYER3,MAIDEN,1,0)
CREATURE_AVAILABLE(PLAYER0,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER1,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER2,DRUID,1,0)
CREATURE_AVAILABLE(PLAYER3,DRUID,1,0)

REM Creatures for da AI

CREATURE_AVAILABLE(PLAYER4,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER5,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER6,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER4,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER5,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER6,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER4,TIME_MAGE,1,0)
CREATURE_AVAILABLE(PLAYER5,TIME_MAGE,1,0)
CREATURE_AVAILABLE(PLAYER6,TIME_MAGE,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,TIME_MAGE,1,0)
CREATURE_AVAILABLE(PLAYER4,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER5,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER6,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER4,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER5,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER6,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER4,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER5,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER6,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER4,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER5,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER6,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER_GOOD,WIZARD,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

MAGIC_AVAILABLE(PLAYER4,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER5,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER6,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER_GOOD,POWER_LIGHTNING,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER4,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER5,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER6,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER_GOOD,BOULDER,1,0)


DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED >= 1)
	LOSE_GAME
ENDIF
IF(PLAYER1,DUNGEON_DESTROYED >= 1)
	LOSE_GAME
ENDIF
IF(PLAYER2,DUNGEON_DESTROYED >= 1)
	LOSE_GAME
ENDIF
IF(PLAYER3,DUNGEON_DESTROYED >= 1)
	LOSE_GAME
ENDIF